An object of class Method
consists of a name, label, and a function
method
that takes arguments model and draw. A draw refers
to a single element of the list in an object of class Draws
.
Details
This class inherits from the Component
class.
Slots
name
a short name identifier. Must be alphanumeric.
label
a longer, human readable label that can have other characters such as spaces, hyphens, etc.
settings
(optional) a list of "settings" for the method (e.g., tuning parameters or related information that might distinguish two otherwise identical methods).
method
a function that has arguments "model", "draw" and (optionally) names matching elements within
names(settings)